This sort of thing is fantastic for those at home who, like me, love seeing the intricacies and thought processes that runners go through. At one point, he pulls back the curtain and reveals that the Fallout: New Vegas ending slideshow is not only an actual slideshow being shown to the player, but the narrator is just off-screen, actually standing there and talking like the Wizard of Oz. There are places where it's faster to be dumb, or you can trade explosives into someone's inventory to get away with murder. While this was the most visually distinct, TomatoAngus broke down a number of the Fallout series' interesting quirks. It's complex, but he breaks it down, Jeff Goldblum-in-Jurassic Park style. While the game rolls through the usual cutscenes in the background, TomatoAngus busted out an actual prop to explain how, by falling through the floor and hitting one of two invisible map boundaries, his character would be warped back up, skipping 40 seconds of elevator ride time. Usually this means taking an elevator, but elevators are slow. It was a fantastic run one every main Fallout game, from the very first through to New Vegas and 4, and maybe one of the most engaging I've seen at a GDQ not just because of how interesting it was but because of how TomatoAngus took the time to break down and explain what was happening and why.Ĭase-in-point: TomatoAngus reaches Fallout 4, and it comes time to get out of cryogenic slumber and venture out into the new, post-nuclear world. Yesterday, TomatoAngus ran the Fallout Anthology for Awesome Games Done Quick 2020, a charity speedrunning marathon benefiting the Prevent Cancer Foundation. By working with runners of a variety of games, the purpose of this channel is mainly to provide explanations of speedruns in real-time over gameplay. It often gets brushed off by many because it's largely confusing. Speedrunning is often incredibly esoteric, which is a bummer.
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